{"id":84097,"date":"2026-06-09T17:05:05","date_gmt":"2026-06-09T17:05:05","guid":{"rendered":"https:\/\/one.sightlinemg.com\/armytimes\/uncategorized\/2026\/06\/09\/flashpoint-campaigns-cold-war-is-the-ultimate-ooda-loop-wargame\/"},"modified":"2026-08-08T17:41:56","modified_gmt":"2026-08-08T17:41:56","slug":"flashpoint-campaigns-cold-war-is-the-ultimate-ooda-loop-wargame","status":"publish","type":"post","link":"https:\/\/one.sightlinemg.com\/armytimes\/news\/your-army\/2026\/06\/09\/flashpoint-campaigns-cold-war-is-the-ultimate-ooda-loop-wargame\/","title":{"rendered":"\u2018Flashpoint Campaigns: Cold War\u2019 is the ultimate OODA Loop wargame"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Fifty years ago, a U.S. Air Force colonel named John Boyd offered a profound insight into why battles are won or lost. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">His famous Observe, Orient, Decide, Act \u2014 or <a href=\"https:\/\/strategyu.co\/ooda-loop\/\" target=\"_blank\" rel=\"\"><u>OODA<\/u><\/a> \u2014 Loop described the mental cycle by which combatants, from fighter pilots to generals, assess and react to a constantly changing situation. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Those with a faster OODA Loop could exploit opportunities while their befuddled opponents struggled to understand what was going on. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Germany crushed France in 1940 largely because of a <a href=\"https:\/\/www.usni.org\/magazines\/proceedings\/1996\/february\/methodical-battle-didnt-work-thenwont-work-now\" target=\"_blank\" rel=\"\"><u>sluggish French command<\/u><\/a> system that was always one OODA step behind the swift panzer divisions. More recently, OODA might explain why tactically rigid Russian tank columns were decimated by outnumbered but agile Ukrainian troops in 2022. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Had the Soviets invaded Western Europe during the Cold War, NATO would have relied on OODA \u2014 plus airpower and more advanced weapons technology \u2014 to stop the Soviet steamroller. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To the troops watching waves of Soviet tanks roll into the Fulda Gap or the North German Plain, OODA would have been just a buzzword. But NATO needed every advantage it could get to compensate for superior Soviet numbers and firepower. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.matrixgames.com\/game\/flashpoint-campaigns-cold-war\" target=\"_blank\" rel=\"\"><i><u>Flashpoint Campaigns: Cold War<\/u><\/i><\/a>, published by Matrix Games, is a computer wargame that depicts a hypothetical Warsaw Pact invasion of West Germany in 1989. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But it is more than just another World War III wargame. <i>Flashpoint Campaigns<\/i> is the OODA Loop gamified. In fact, the game comes in two versions: the regular game for armchair generals, and a <a href=\"https:\/\/www.matrixprosims.com\/game\/flashpoint-campaigns-professional-edition\" target=\"_blank\" rel=\"\"><u>professional edition<\/u><\/a> for real soldiers. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Flashpoint Campaigns is a 2-D map game, with NATO platoons and Warsaw Pact companies waging battalion- to division-sized battles. Set in the twilight of the Cold War, much of the hardware \u2014 such as Abrams and T-72 tanks, and Bradley and BMP infantry fighting vehicles \u2014 are still around today. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Players issue orders to their troops, such as movement, direct fire, calling in artillery and airstrikes, combat engineering operations and resupply. For example, a tank platoon can be ordered to head to a crossroads via a series of designated waypoints along the route. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Units can be given standard operating procedures, or SOPs, such as determining at what range to open fire, when to change firing position and when to retreat. Enemy units are usually invisible until spotted. With Late Cold War weapons so devastating, combat is deadly and proper concealment and reconnaissance a must. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After a player finishes issuing commands, they can hit the start button. A game clock then appears and a certain number of minutes elapse, during which units try to fulfill orders. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It all sounds like a straightforward process \u2014 until OODA intervenes. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Unlike many wargames, players in <i>Flashpoint Campaigns<\/i> can\u2019t give orders to their troops at will. Instead, only at certain intervals does the game clock pause and allow commanders to issue fresh orders. This reflects the time it takes for the command system to collect information, analyze it, reach a decision and pass a new order to subordinates. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Like an object in motion in Newtonian physics, units will try to execute their last set of orders until new instructions arrive. That tank platoon heading down the road toward a village will keep going toward that village until told otherwise, even if the tactical situation has changed. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is where NATO\u2019s OODA advantage kicks in. The NATO player might have to wait, say, for 14 minutes of game time to elapse before issuing fresh orders. For the Soviets, the delay might be 23 minutes, or about 50% longer. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This means that NATO will have more opportunities to give new orders than the Soviets do. In turn, this means NATO troops can more quickly react to new threats such as enemy forces on their flank, or exploit discovery of a gap in the enemy\u2019s lines. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It also means that NATO can be more flexible in its planning, rather than having to anticipate the tactical situation far in advance. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cWe all know what happens when plans make contact with the enemy,\u201d Robert Crandall, president of <a href=\"https:\/\/ontargetsimulations.com\/\" target=\"_blank\" rel=\"\"><u>On Target Simulations<\/u><\/a>, which designed <i>Flashpoint Campaigns<\/i>, told Military Times. \u201cNATO spent considerable efforts to train for what happens after that contact and to respond faster than their counterparts. This could let them operate inside the Warsaw Pact command loop and outmaneuver them.\u201d <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But even NATO has OODA problems in the game. The presence of electronic warfare, in which the Soviets invested heavily, lengthens the interval before a player can give orders. Units engaged in combat will require 50% more time to react to new orders. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And commanders who send too many orders to their troops will receive an unpleasant surprise: too much radio traffic reveals the location as a headquarters, marking it for an artillery or airstrike. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Indeed, some U.S. Army experts today worry <a href=\"https:\/\/www.businessinsider.com\/ukraine-attacks-on-russia-us-army-command-post-vulnerability-2023-7\" target=\"_blank\" rel=\"\"><u>American command posts<\/u><\/a> are so chatty that they will be targeted in wartime. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As battles progress in <i>Flashpoints Campaign<\/i>s, and units takes losses and headquarters are disrupted, command delays will inevitably lengthen for both sides. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Clausewitz\u2019s \u201cfriction of war\u201d will become an impediment, though a bit less so for NATO. Commanders on both sides will have to grit their teeth and accept that they can\u2019t control their troops as they would like to. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Would NATO\u2019s tighter OODA Loop have been enough to defeat the Soviets? <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cOne of the nicest compliments the game received came from a former Warsaw Pact officer who said he played the game using strict Warsaw Pact doctrine and won,\u201d Crandall recalled. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cIf the Warsaw Pact player has figured things out correctly, his initial plan will not have needed much, if any, adjustment and just rolls along at maximum speed. His opponent will be wrong-footed and at the mercy of the OODA Loop to react in time. With the fast-moving, hyper-lethal forces of 1989, good luck with that.\u201d <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In some ways, <i>Flashpoint Campaigns<\/i> is a memorial to another era. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The year 1989 was the twilight of 20th Century mechanized warfare. With the threat of drones paralyzing battlefield maneuver in the Ukraine War, discussing OODA\u2019s influence on tactics seem almost quaint. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And yet, there is a reason why there is a global arms race today to develop smarter AI, quicker kill chains between sensors and weapons, and tightly networked forces that can act faster than the enemy. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Every year, the OODA Loop seems to tighten, with less margin to fall behind. As OODA reminds us, time is too precious a commodity to squander. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Flashpoint Campaigns is an OODA Loop-anchored computer wargame that depicts a hypothetical Warsaw Pact invasion of West Germany in 1989.<\/p>\n","protected":false},"author":7,"featured_media":110854,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_meta-robots-noindex":"","_yoast_wpseo_meta-robots-nofollow":"","_yoast_wpseo_canonical":"","_acf":"","_yoast_wpseo_primary_category":70,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","_smg_distribution_targets":[]},"categories":[100,73,12,25,13,70],"tags":[],"coauthors":[3386],"class_list":["post-84097","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-daily-news-roundup","category-military-culture","category-news","category-newsletters","category-off-duty","category-your-army"],"acf":{"subheadline":"","legacy_arc_id":"KE5NESBIMZDD5HFR57IUAZN27E","arc_canonical_url":"\/news\/your-military\/2026\/06\/09\/flashpoint-campaigns-cold-war-is-the-ultimate-ooda-loop-wargame\/","remove_feature_photo":false,"is_sponsored":false,"subtype":"","redirect_url":"","disable_inline_ads":false,"native_logo_pretext":"Presented 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